13
May
08

Double Video Game Review - “Call It” (PC) and “Paper, Scissors, Stone” (PC)

For this post I will be doing a double video game review but I must admit that my main reason for tackling both games at once is because of their simple and similar nature. Now when I say simple, that is by no means exaggeration. These games make Pong look like Metal Gear Solid.

The first game is entitled “Call It” and it is in fact a computer version of heads or tails. You click either heads or tails and then the game tells which side the coin landed on. After much thought I concluded this game can only appeal to people in one of two categories:

  1. Coin obsessed super villains who formerly held the position of Gotham district attorney.
  2. Unmotivated students who are doing a science fair project on how many times a coin lands heads up but don’t wish to go through the hassle of physically flipping a coin.

If you don’t fall into either of those categories, then I think it’s safe to say you won’t enjoy this game for more then 60 seconds.

Game number two is entitled “Paper, Scissors, Stone”. It can be said this game is step above “Call It” if only for the fact you are given three choices as opposed to two. As I’m sure you probably guessed this is a computer version of rock, paper, scissors. You pick paper, scissors, or stone and then the computer randomly generates one choice as well. Paper beats rock, rock beats scissors, yada yada yada you know the rest.

I can see this game coming in handy if a person really has the itch to play some good old papers, scissors, stone but they’re having trouble finding a buddy. It could even be argued that playing the game on the computer takes out all the possibility for cheating.

While reviewing this simple game and preparing this post, I had a bit of an Epiphany. I realized just how spoiled gamers are nowadays. With next-generation consoles pushing graphics to insane limits of realism, a certain something seems to be getting lost. There was once a time when graphics were not the foundation for a good. The graphics were of little consequence because gamers at that time had one very important thing, an active imagination.

Early video games, the simpler games of yesteryear, forced people to think outside the box, much in the same fashion one must think when reading a fiction book. It is great that our games today have achieved such impressive realism but at the same time I can’t help but feel such innovations came at the expense of a modest innocence that is no longer present in the gaming community as a whole.


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